Week 3 status update


Hello hello! Yesterday I posted a demo video of my current progress on social media, but here's a summary in text:

Art

  • Drawn player animations!
  • Drawn a tileset (something simple for now, need to make a moodboard for the general setting).
  • Drawn a background (again, simple and temporary).

Programming

  • Added auto-tiling functionality, texturing walls automatically at runtime.
  • Added feature to allow for layered, scrolling (parallax) backgrounds.
  • Added controller support.
  • Added player shield object.
    • It follows the player around and takes damage for them once. If the player is hit again, they die and respawn. Currently thinking of making the shield regenerate after a few seconds.
  • Added screen transition on player death.

Short-term roadmap

Current goal is to prepare another playable demo. For that I have the following in mind:

  • Adding a title screen, from which the player can choose a level
  • A (simple) result screen after the player beats the level
  • An option on the pause screen to exit the game

Once I've added that (and probably some other fixes), I'll upload another .exe to try out.

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