Week 3 status update
Recoil game » Devlog
Hello hello! Yesterday I posted a demo video of my current progress on social media, but here's a summary in text:
Art
- Drawn player animations!
- Drawn a tileset (something simple for now, need to make a moodboard for the general setting).
- Drawn a background (again, simple and temporary).
Programming
- Added auto-tiling functionality, texturing walls automatically at runtime.
- Added feature to allow for layered, scrolling (parallax) backgrounds.
- Added controller support.
- Added player shield object.
- It follows the player around and takes damage for them once. If the player is hit again, they die and respawn. Currently thinking of making the shield regenerate after a few seconds.
- Added screen transition on player death.
Short-term roadmap
Current goal is to prepare another playable demo. For that I have the following in mind:
- Adding a title screen, from which the player can choose a level
- A (simple) result screen after the player beats the level
- An option on the pause screen to exit the game
Once I've added that (and probably some other fixes), I'll upload another .exe to try out.
Get Recoil game
Recoil game
A momentum based platformer where you use your weapon to propel yourself forward
Status | Prototype |
Author | Superachi |
Genre | Platformer |
Tags | 2D, Pixel Art, Singleplayer |
More posts
- Version 0.3: Level editor edition!Nov 11, 2023
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